Games 1 & 2 = 500 This game/training mode focuses on accuracy. The player is presented with a LED lit target 3/8" wide. When the target is hit, the player receives a score of 100. Scoring goes down the farther the player hits the ball from the desired target. The player will receive 5 putts and a score for each one giving them an exact feedback of how accurate they are able to stroke a putt. Game 2 is the same exact game but with sound effects (heckles for poorly hit putts and applause sound effects for well-hit putts). This game also limits the speed in which people can practice their accuracy. Any putt determined to go more than 48β past the target will result in a zero score. This inhibits players from pounding the ball into the bounce bar, which really does not represent a good putt. Games 3 & 4 = Knock Out In this game/training mode, the player is presented a LED lit target the exact width of a cup 4 ΒΌβ wide. The objective of this game is to knock out all the lit LED lights/target in the fewest amount of putts possible. Many pros like to practice left center, right center and dead center of the cup putts. Each time the ball hits the bounce bar the LED lights are knocked out/turned off the exact width of the ball. The best possible score in this game is 3. With this game/training mode, the player can focus on managing which side of the cup they need to hit. Game 4 is the exact same game but with sound effects (heckles for poorly hit putts and applause sound affects for well-hit putts). Games 5 & 6 = Diminishing Cup In this game/training mode, the player is presented a target the exact width of a cup 4 ΒΌβ wide that gets smaller each time the center of the ball is hit within the lighted target area. The player will receive 10 points scoring for each putt made. As the cup gets smaller, it will force the player to focus more on a smaller target. Each time the player misses the lighted target area, it is considered a strike against you. A total of 3 strikes are allowed until the game is over. Should the player make it all the way to the smallest target without striking out, a new cup will be presented with 20 points each time the diminishing cup target is hit. Game 6 is the exact same game but with sound effects (heckles for poorly hit putts and applause sound effects for well-hit putts). Games 7 & 8 = Virtual Practice Green In this game/training mode, there is no scoring. The goal is to select a distance of a virtual cup and a stimp/speed of the green and practice your desired putt distance repeatedly. The Putting Gameβ’ will display how far the ball went, if it would have gone in the hole, and where exactly on the bounce bar you hit by leaving a light on so you can understand your putting stroke better. Game 8 is the exact same game but with sound effects (heckles for poorly hit putts and applause sound effects for well-hit putts). Games 9 & 10 = Virtual Cup 500 (VC 500) In this game/training mode, the user selects how far of a putt they would like to play. You can select a putt distance anywhere from 8 ft. to 32 ft. and the speed of the green you want to play on, a stimp of 6 (very slow) to a stimp of 20 (extremely fast). The player will hit 5 putts all of which are measured for direction, accuracy, and distance. The Putting Gameβ’ will display on the bounce bar where the putt was hit, while the arc display shows duration and the digital display shows the exact distance of the putt. Should the putt go in the virtual cup, the player will receive a maximum of 100 points for each putt and the scoring will be decreased by the actual distance away from the virtual cup. This playing mode will give you the ability to have fun, compete with your friends while improving your putting skills. Game 10 is the exact same game but with sound effects (heckles for poorly hit putts and applause sound affects for well-hit putts).
|